About
I’m a software engineer with a strong foundation in networking and distributed systems. My work spans network operating systems, protocol internals, and observability tooling, with a focus on building debuggable, reliable systems that scale. I’ve worked on production networking software at Arrcus, infrastructure and network automation at Tesla, and large-scale enterprise networks at Cisco. I enjoy working close to systems—where software meets networks—and I’m especially interested in routing protocols, infrastructure tooling, and making complex systems easier to understand and operate.
Work Experience
Skills
Check out my latest work
I've worked on a variety of projects, from simple websites to training complex neural networks. Here are a few of them. You can find all of my projects on my Github.
Automated System To Limit Covid-19 Using Facial Mask Detection
Built and trained a real-time video-based deep learning model utilizing MobileNetV2 architecture to detect mask-wearing and identify individuals using a face-recognition model with approx. 95% accuracy.
I like building things
During my time in university, I attended 3+ hackathons. It is always fun to break free from routine and go all in on an idea—pushing boundaries, solving challenges, and building something exciting in just 1-2 days
- A
AI x Journalism: Hacks/Hackers
Hubbard School of Journalism and Mass Communication, Murphy Hall, UMN-TC
Developed a Retrieval-Augmented Generation (RAG)-based search engine/chatbot for a local Minnesotan politician that combines a FAISS-powered knowledge base with Falcon3-1B-base LLM to generate responses to user queries, including citations to sources. - E
Elastic Search Hackathon 2019
Gayatri Vidya Parishad College of Engineering, Visakhapatnam, India
Developed search UI application built using Elastic App Search. It integrates with Elastic Search UI, a library for building customizable search experiences on top of Elasticsearch App Search service. - U
Unity Hackathon 2018
Gayatri Vidya Parishad College of Engineering, Visakhapatnam, India
Developed an endless runner game using Unity and C# during a Unity-sponsored hackathon. Our team designed dynamic level generation, obstacle variations, and an engaging power-up system to enhance gameplay experience.
Get in Touch
The fastest way to reach me is via kambh021@umn.edu.